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AI Insights · Timothy · April 2024

Top 5 Hasbro Games Performance on Unified Platform in Germany, Q1 2024

In Q1 2024, Hasbro games showed diverse performance trends in Germany, with notable variations in weekly downloads, revenue, and active users.

Top 5 Hasbro Games Performance on Unified Platform in Germany, Q1 2024

In Q1 2024, the top 5 Hasbro games in Germany displayed varied performance metrics across weekly downloads, revenue, and active users on a unified platform. Here's a closer look at the trends for each game.

MONOPOLY GO! from Scopely, Inc. experienced a fluctuating revenue trend, peaking at around $958K in the second week of January. Weekly downloads started strong at approximately 113K but saw a decline, reaching about 49K by the end of March. Active users also decreased from roughly 275K at the start of the quarter to 155K by the end of March.

Yahtzee® with Buddies Dice also published by Scopely, Inc., maintained a steady revenue, with slight fluctuations, ending the quarter with around $16K. Weekly downloads showed a downward trend, starting from about 5.8K in early January and dropping to roughly 3K by the end of March. Active users remained relatively stable, fluctuating around the 50K mark throughout the quarter.

Scrabble® GO - New Word Game saw modest revenue growth, ending Q1 with approximately $2.8K. Downloads saw a declining trend from about 4.7K in early January to around 2.8K by the end of March. Active users showed slight variations, hovering around 45K throughout the quarter.

RISK: Global Domination from SMG Studio experienced varied revenue, peaking at about $2K in early March. Downloads showed a decreasing trend from around 4K in early January to approximately 2K by the end of March. Active users remained relatively stable, ending the quarter with about 11K.

MY LITTLE PONY: MAGIC PRINCESS by Gameloft demonstrated a fluctuating revenue pattern, peaking at around $3.3K in late March. Downloads varied significantly, with a peak of around 4.2K in mid-January and a low of approximately 1.5K in early March. The game’s active users showed a peak of about 27K in late January, ending the quarter with around 24K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024